Over on Comic Book Movie nailbiter111 has been digging up some great concept art, and this latest round from G.I. Joe: Retaliation is no exception. We’ve got everything from some alternate uniforms to an amazingly bad ass looking amphibious motorcycle.
A lot of the stuff here is just a little bit too science-fiction for the more “real world” vibe that Retaliation was trying to accomplish, but that doesn’t mean they aren’t largely bad ass. Some really cool looking stuff here. I’ve mirrored some of the art below, but hit up ComicBookMovie.com to see the rest. I gotta admit, I get a little swoony when I see those darker blue Cobra uniforms. That would have been pretty awesome. The art is from various sources, including Josh Nizzi, Anthony Francisco, Keith Christensen, Cenay Oekmen, and Patrick Faulwetter. Thanks to nailbiter111 for uncovering this stuff.
This artwork looks to be focusing mostly on characters and character costumes, but is just as awesome as previous artwork shown. We see the origins of Cobra Commander, Flint, Snake Eyes, and many others through a series of great images from Constantine Sekeris.
Another big thanks to Twitziller for keying me into these. Really gorgeous looking stuff, and some stuff that might have looked pretty darn awesome in live action form.
Now that the movie has been released, some of the previously concealed concept art is starting to emerge, and holy cow is this most recent batch eye-opening and a little heart breaking. First, we check out Joshua Min and Aaron Sim’s art for some scenery and set pieces, and HOLY CRAP COBRA ISLAND.
In all fairness, I don’t know for sure if that’s Cobra Island, but it certainly looks like it could be, and I’m loving the landing platform raising from the trees. Some very cool shots here (and thanks to MSGIJoe Collectors Club for the link):
Also, i09.com linked us to some equally cool concept art, mostly for characters. I’m glad this wasn’t used in the film, just because it’s a bit “out there” but they are still exceptionally cool to look at. Check out those images, also from Aaron Sims, with some additional artwork not scene above:
I know there is mixed reactions about G.I. Joe: The Rise of Cobra, and even myself, an unabashed fanboy, can find severe faults with it. That being said, a lot of the technology designs and concept work was flat out incredible, and seemed to fit very well within a G.I. Joe vs. Cobra science fiction aesthetic. Perhaps some pushed the boundaries a little bit, but there were still things to love about other elements.
Starbuck dug up some great concept work from G.I. Joe: The Rise of Cobra designer Christopher Ross, and you can check it out at his website right here. Included is some preliminary work for the Accelerator Suits as well as the nanomite rocket launchers, Scarlett’s crossbow…and well, a metric ton of stuff, honestly. One really interesting piece was something called “The Warrior” which has elements from the Accelerator Suit, but beyond that is pretty unrecognizable as a used concept.
I’ve mirrored some of the images below, but definitely check out Christopher Ross’ website for more details. Big thanks to Starbuck for digging this up.
Originally found by an eagle eyed member of JoeDios.com, a website for concept art company Massive Black has been unveiled, and along with it, a bunch of great looking concept pieces for potential use in the G.I. Joe line.
Actually if you look, a lot of these ideas were borrowed for G.I. Joe throughout the Pursuit of Cobra, G.I. Joe: Renegades, and even the Ghost Hawk II has some strong elements from the VTOL in this artwork. Some of this stuff looks fantastic.
For obvious safety and cost reasons, Hasbro cannot make toys with this many hard edges and details, but for sure the inspiration was there for the HISS, the Black Dragon, and the Ghost Hawk II. The stuff that wasn’t used like the APC and the Tank wasn’t used for pretty obvious reasons, in my mind, as they are very evocative of similar vehicles from Aliens and HALO. While G.I. Joe has clearly pulled some inspiration from those properties in the past, those two examples strike me as being extremely blatant.
To me the biggest loss is the incredible concept for The Baroness, a much more combat ready soldier looking version of that character. Amazing looking figure there. Pretty neat to see some of the steps taken towards our retail offerings. Check out the gallery below, and hit up the site itself, too.
As always, full credit must be given to notpicard who has been able to dig up some fantastic stuff over the past week or so. Late last week he directed me towards a couple of different sites he uncovered online, and while the style of the art from the two sites is quite different, they have one thing in common. Some bad ass G.I. Joe conceptual drawings and paintings!
First, I’d like to point out Indigo Studios, who were apparently the folks behind the Pursuit of Cobra paintings that served as backdrops for the slideshow at the G.I. Joe Convention in 2009. They may have been used elsewhere, but I’m not sure where. All I know is I am absolutely in love with these paintings, and I am fired up that there is now a place to see them in all of their medium res glory. They really capture the whole Pursuit of Cobra aesthetic pretty perfectly, I must say. I do find it a bit odd that the human characters don’t bare much resemblance to the Pursuit of Cobra characters we got, but the vehicles and environments make up for that. You can find Indigo Studios right here, and I’ve mirrored the fantastic images below.
Next are some images from SoupGraphix.com, who appear to be a graphic design company much more animated in spirit, but equally cool. They appear to be behind some of the recent Convention logos, and apparently had some input into the G.I. Joe: Renegades logo, too. There are some pretty neat ideas below that we have not seen anywhere. Question is, are they unused logos from projects past, or potential clues about stuff still to come? Regardless, I’ve mirrored a few of the images below, hit up SoupGraphix.com to see the rest.
I friggen love this stuff. Thanks again to notpicard for his eagle eye lookin’ out!
Wow! An awesome blast from the past. Big thanks to GeneralsJoes Twitter comrade Twitziller for uncovering this excellent blog from production artist April Eriksson, who apparently did some vehicle design work for G.I. Joe: Renegades.
She posted her artwork this past summer, and so far it has flown under the radar. No longer!
Check out her awesome blog with G.I. Joe: Renegades and other artwork right here. Also check out the mirrored images below. SWEET!
Big thanks to Dave Thornton from DavidMackGuide.com for reporting that he’s found some more Resolute stuff on DeviantArt.com. User ibgraham has posted some storyboards he worked on for the animated feature, which appear to focus on Tunnel Rat’s mission to disable the strattelites high above Earth’s surface. Check out the links here and here, or check out the images mirrored below.
Well, thanks to Jeff Bohn stumbling on it yesterday, and letting GeneralsJoes break the news, the DeviantArt floodgates have opened. Jeff also found the page belonging to Joaquin Dos Santos, who, in turn led to several other artists who worked on the project, and a whole wealth of awesome looking concept art, backgrounds, and storyboards are up there for the enjoyment of all! Unfortunately I haven’t been able to uncover any character turnarounds or designs, which is what I’m really after, but damn, this is some COOL stuff right here. I’ve broken it all down into galleries below, but PLEASE check out everyone’s DeviantArt page and lavish huge praise on them. The “look” of Resolute was one of the best things about it, so these artists deserve a mountain of credit for breathing life into our favorite plastic men and women. Check out the shots at the “Read the rest of this Entry” link below, you do NOT want to miss these: