Wow. Now maybe someone remembers me talking about this already, but I don’t think I did.
With the launch of the first G.I. Joe film in 2009, Electronic Arts released a licensed game as companies are wont to do, and the game was pretty widely panned as these licensed games generally are. However, one cool thing about the game, in my opinion, was the designs of the characters. They took the Rise of Cobra aesthetic and tweaked it a bit with more military elements to pretty good effect.
But, thanks to notpicard and Greg from What’s on Joe Mind who pointed this art site to me, there was a nice amount of unused concept art that completely and totally ROCKED. Stuff that wasn’t used in the game. Sure, a lot of it walked that line between current military realism and future technology, but I’ll be damned if every one of these concepts isn’t really bad ass. I would kill to see some of this stuff in toy form.
You can find the gallery at CGHub.com and I’ve also mirrored many images below. There are a ton of great pictures hosted at the site, you should definitely check it out. Now I feel like I want to go home and play this game again!
When the Cobra Civil War was first announced, I had some really high hopes. I largely enjoyed the “Season One” arc of the IDW G.I. Joe universe, though I did thing the mainline Joe title moved way too slowly and had little to no payoff for the two year lead up.
I figured maybe by starting fresh and getting their legs back under them, they could really jump into something new and hit the ground running.
Unfortunately, Cobra Civil War #0 and G.I. Joe #1 didn’t live up to my own internal hype. They were okay, don’t get me wrong, but certainly didn’t jumpstart or kick off this new initiative the way I had hoped. So it was with immense trepidation that I picked up Snake Eyes #1…I mean, after all, Snake Eyes isn’t one of my favorite characters, and Chuck Dixon didn’t knock me out over the first 24 issues of the main title. What did this issue have to rope me in?
Turns out, quite a bit. Once again the main Joe title seems to get the short end of the stick while the fringe titles are immensely more entertaining. Click the Read the Rest of the Story link below for the full review.
This is it…the final issue in the so-called “Season One” arc of the mainstream G.I. Joe title from IDW. It’s been a roller coaster ride, through various ups and downs, and I’ll be the first to say that issue #26 was one of the downs. The story itself was exciting, the art was great, but it felt a bit like wasted potential for all of this build up to feature essentially the two character we know and feel the least about. We’ll see if Chuck Dixon can make amends with issue #27 tomorrow. Check out the 5-Page preview below.
G.I. JOE #27
Chuck Dixon (w) • Robert Atkins (a & c)
“M.A.S.S. DESTRUCTION” concludes here with Snake Eyes and Helix stranded at the top of the world in a desperate battle against time, the elements and COBRA. Expect an armored vehicle battle on the frozen wastes of an Arctic wasteland like you’ve never seen before. And a chilling shock ending you never thought you’d see!
So it’s the day after Thanksgiving, and while many folks are braving the crowds for “Black Friday” shopping, I’m taking some time to gather the last few releases of IDW comic books and trying to play “catch up” on some reviews. I was surprised to find that I was actually a couple of months behind on some of these. How does that happen?
In recent months, I’ve been pretty hard on the main IDW G.I. Joe title, simply because I try and hold it to a higher standard. While G.I. Joe: Cobra, G.I. Joe: Origins, and even stuff like Hearts & Minds should all be considered fringe titles, the main run is the run that should continue to breath life into this new G.I. Joe mythology, and while there was a really good stretch going there for a bit, it’s starting dragging just a bit again.
Well, I may be one of the only ones, but I was really looking forward to seeing what IDW was going to do with Agent Helix…and they finally introduced her in the main title in issue #23. However, based on the 5-page preview I posted, I was immediately hesitant to buy in, simply because it was evident she was being designed as a new “super power”, even in her first appearance. We’ve spent thirty years establishing what a bad ass Snake Eyes is, and here comes Helix in her first mainstream appearance, and she hands him his ass? Well, I’m hesitant to base a character and an issue on only five pages, so I will review issue #23 and #24 below. Click the “read the rest of the story” link below to check out these reviews, but be warned, spoilers will be evident.
Looks like Hasbro is making up for some lost time. After a few months in limbo, a couple of days ago, we got a short Scarlett spotlight, which was the first Operation: HISS update we’d gotten in quite a while. Now this morning, it would appear that even though Hasbro hasn’t posted them on their site yet, MonkeybarTV.com has Episodes 4 and 5 posted for the animated series that has gotten quite mixed reviews.
Well, not so mixed. Pretty much just bad. But hey! Look! It’s Agent Helix!
Seriously, this is obviously made for kids…not much money invested in it…and not a whole lot of emotion either. But it’s always cool to see Joe characters come to life on screen, and I can’t help but smile seeing Helix running around alongside Snake Eyes in animated form. Check out the episodes at the links below. These actually have a nice little helping of action…and yes, it’s quite obvious they’re simply using the video game models to make these, but hey, I guess it’s something, right?
Thanks to GeneralsJoes commentor Braxthunder for reporting that MonkeybarTV has just posted an online flash-based game for the Pursuit of Cobra! I’ve only played it briefly so far, and so far it seems to be a pseudo puzzle style game, at least the City Strike level is.
I’m playing as Agent Helix, and you have to activate a series of levers, buttons, etc… to navigate through the cityscape. So far it’s pretty neat. I’m interested in seeing what the other environments give us.
EDIT – The other levels are just as cool… Arctic Threat features Snow Job piloting a Rockslide down an arctic slope. Desert Battle features Dusty (wearing Ripcord’s jetpack!) flying from truck to truck. Lastly, in the Jungle Assault mission, Recondo is piloting a Mech suit in a first-person shooter style game with all guns blazing.
This is actually pretty fun. Cheesy, yeah, but still fun. Check out some screen shots below, especially that last shot with some old school HISS goodness…
I’m a little ashamed to admit that I’ve been a monstrous fan of G.I. Joe in pretty much any characterization or scale out there… except for the one that started it all. For whatever reason, I just find it hard to get into the whole 12″ figure scene, but that’s not because I don’t like it or have a certain appreciation for it. Usually it comes down to price or what you get for your buck, and it’s very rare that the 12″ scene gives me a good “go between” there. The figures are either simplistic, non-detailed, and dull, or they are overly exagerrated, insanely detailed, yet priced way out of my affordable range. There doesn’t seem to be anything in between. Some of the Spy Troops and Valor Vs. Venom stuff gave us the best of both worlds, in my opinion…a reasonable price range, yet still enough bang for the buck, but recent releases have just been dull and uninspired, especially for the recently elevated price tags, even on basic retail shelves.
The Sideshow Collectibles stuff is out of this world, of course. It’s simply fantastic. However, the $100 – $120 price tag per figure doesn’t fit my somewhat limited Joe budget. So, it always amazes me when I run across 12″ enthusiasts who actually accumulate enough fodder to do some crazy customs. And I’ll tell you, the customs don’t get much crazier than a member of the One Sixth Warrior forum, gaiagear. I’ve seen my fair share of G.I. Joe: A Real American Hero themed 12″ customs, but gaiagear tackles something near and dear to my heart, G.I. Joe: Resolute. There aren’t really enough words I can type in this post that express just how insane these customs are. They are truly works of art and things of beauty. In fact, pretty much every custom that gaiagear has done affiliated with the G.I. Joe universe really blows me away…but it’s really just the tip of the iceberg. Check out a small sampling of gaiagear’s incredible work below, all found on the One Sixth Warrior Forums. The gallery below features incredible versions of the following characters:
Crazy stuff. But the craziest thing is this is just the beginning. There are a wealth of insanely talented 12″ customizers on the One Sixth Warrior forums, and there is some equally insane Real American Hero styled customs over there. Check out this thread for some of them. While I don’t have the budget or the real incentive to dive headlong into the 12″ scale, I can certainly appreciate the work that goes into these customs. Some awesome stuff here, I think fans of any scale will really dig ’em.
Along with a barrage of Rise of COBRA figures today at Target Department Stores, word comes in from SpaceMonkeyMafia and PalatineScott via the GeneralsJoes Comments sections that the Agent Helix/Flash wave has been spotted in the wild!
This wave also comes with the Pit Commando, COBRA Eel, Crimson Neo-Viper, and single pack General Hawk. To see more details about that wave, check the RoC SuperPage here.
Terror Drome forum member CADPAT comes through with another impressive review with a great assortment of images, this time for the upcoming (and eagerly anticipated) Agent Helix figure. This version of the figure looks miles better than initial pre-production pictures looked, with the heavy eye shadow and clunky paint apps. This is one freaking awesome looking toy, I have to say. One figure I’m really looking forward to.
You can check out the review here, and the images are mirrored below.