We are down to five days! Reason #5 G.I. Joe: Retaliation will rock!

Twitziller has been pulling weekend duty on these for the past couple of weeks now, but this is the last time!  Take next weekend off, you’ve earned it.  ;)

Today we discuss a key part of film making, and something that can be often overlooked.  So much attention is paid to acting chops, dialogue, and staging the shot, but Twitziller covers something oft overlooked in today’s entry.

#5:

I have to admit, I am an absolute sucker for effective motion in films or animation.  Sometimes it’s the little thing… in the Rise of Cobra there was a sequence where Storm Shadow dropped from a roof and grabbed the edge of the Cobra Gunship.  It was a very short, very small sequence, yet the sense of motion was amazing.  The feel of him dropping like a rock, then grabbing the edge and being swept up.  It was pretty thrilling.  I think Twitziller picked a fantastic shot up there, because one of the things that really thrills me about what I’ve seen with this film is Flint and his use of Parkour.  I can only think back to the excellent Bourne trilogy and the way their shot staging and motion directing impacts the flow of any scene, and I’ve seen many indications that it will be similar in G.I. Joe: Retaliation.  Flint’s slide underneath, his hop over, and even his seamless jump through a small window to tackle a Cobra Trooper all have a fantastic sense of quick and realistic motion.  I love it.

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